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The reasons I decided to stop working on Pong before it was completely polished include
- I had been working on MPong for so long that it was tough to find the motivation to continue working on it.
- Although I was continuously adding features to the engine, I was not building up my portfolio.
- I wanted to test my engine with another game and see how much the code is reusable.
What Went Right
- Engine Components: Starting with Pong as my first game made me concentrate on the engine part. I managed to create a fair amount of the modules I had initially aimed for. Most of the modules were reusable.
- Setup: I managed to develop a relatively painless way of setting up new projects.
- Refactoring: I was pretty happy with how the codebase was at that point (all things considered). The fact that I was continuously refactoring the code was beneficial.
- Commenting: I managed to comment a lot of my classes while programming.
- Using a Repository: Having a repository for my code meant that I could revert any bugs that I introduced without having to waste too much time.
What Went Wrong
- Missing Engine Components: I did not get a chance to work on the physics and networking modules.
- Switching to DirectX 11: In the middle of the project, I decided to switch to DirectX 11 from DirectX 9. I ended up fixing many bugs that got introduced because of the difference in the way things are handled between the two.
- Engine Code as part of Project: The engine setup and repository was closely tied to the Pong Project. I should have taken out the engine components and made them into a separate repository and solution to be easily reusable.
- Not Setting a Deadline: The fact that I did not have a deadline in place meant that I took my own sweet time to make the game. This has resulted in Mpong being in development for a very long time, without me having to show much for it.
- Switching to an Obsolete Technology: I decided to use DirectSound for my SoundEngine. It was after I had implemented a fair amount of code that someone pointed out to me that I should have used XAudio instead
Things I wish I had Implemented
- Physics and Networking modules
- Support for 2D game elements.
- High Score Table
- Better Graphics
- Restart Option
- Pause on Minimizing