10 things to do when getting started with 3D programming

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I recently came across an interesting article that gave an excellent guideline to learn the basics of 3D programming. This list got me thinking about how I would go about understanding 3D programming. Even though my list is similar to the list in the article, I would go about it differently. So without further ado, here's my list to achieve basic proficiency in 3D programming.

  • Build your own custom graphic initialization function.
    • This is useful to understand how things are managed internally and give you more comprehension of what you are doing.
  • Code a 2D custom Graphic User Interface (GUI).
    • This is useful since you can make your custom GUI controls and understand concepts like event handling and event capturing.
  • Implement a camera system.
    • This is useful to understand concepts like vector handling, translation matrices, angle conversion, etc.
  • Understand primary 3D concepts.
  • Successfully make a collision algorithm.
  • Code a 3D model loader. This is useful for understanding how 3D models are saved and how everything is drawn in a graphics engine.
  • Implement custom lighting.
  • Implement a small particle engine.
    • This is useful to understand concepts like particle emitters, particle behaviour and billboarding techniques.
  • Learn the basics of 3D modelling software.
    • Without this knowledge, you will have to depend on other people to make the art for your first few games.
  • Load and play an animation.

Hopefully, this will help people get started with 3D programming.

You can read the original article here.